UI / UX · Research · Design Systems

UI / UX Development

Most products don't fail for lack of features. They fail because nobody could work out how to use them.

  • User Research
  • Wireframing
  • Prototyping
  • Design Systems
  • Usability Testing
  • Accessibility
TestedWith real users, before code is written
Design systemComponents your developers can build from
WCAGAccessible by default, not as an afterthought
Our approach

How we think about UI / UX

We research, wireframe, prototype and test with real users before a single line of production code gets written — which is a great deal cheaper than discovering the problem after launch.

You'll get a design system your developers can genuinely build from: real components, real states, real spacing rules. Not a beautiful picture that falls apart the moment it meets a browser.

What's included

What UI / UX Design Includes

Research through to a build-ready design system.

User Research

Interviews and analytics to learn what people are genuinely trying to do.

Wireframes & User Flows

Structure agreed and argued about before anything gets made pretty.

Interactive Prototypes

Click through the real thing before committing to development.

Design Systems

Tokens, components and states documented for your developers.

Usability Testing

We watch real people use it and fix whatever trips them up.

Accessibility Review

Keyboard navigation, contrast and screen-reader support checked.

Why ElayneTech

Why Design Pays for Itself Here

Fixing it on paper costs a fraction of fixing it in code.

Talk to an engineer
  1. 01

    Problems Found Early

    A wireframe change costs hours. The same change after launch costs weeks.

  2. 02

    Developers Can Build It

    Our handover includes states, spacing and edge cases — not just happy paths.

  3. 03

    Decisions Backed by Evidence

    We test rather than argue about opinions in a meeting.

  4. 04

    Accessible From the Start

    Retrofitting accessibility is expensive. Designing it in is not.

  5. 05

    Consistent as You Grow

    A design system keeps version five looking like version one.

  6. 06

    Measured Afterwards

    We look at what changed in the numbers once it is live.

Process

How We Run Design Projects

Evidence at every stage, not just at the end.

  1. 01

    Research & Discovery

    Users, competitors and analytics — what is actually going wrong today.

  2. 02

    Wireframe & Prototype

    Structure first, in low fidelity, so the debate is about flow not colour.

  3. 03

    Visual Design & System

    The full interface plus the component library behind it.

  4. 04

    Test & Hand Over

    Usability sessions, revisions, then a developer-ready handover.

FAQ

Common questions about UI / UX

Have a different question? We reply within one business day.

Ask us anything
How much does UI / UX Development cost?

It depends on scope, integrations and design complexity. After a free discovery call you get a written estimate with a price range, a timeline and the assumptions behind it.

How long does a typical UI / UX project take?

A focused first release usually takes 8 to 14 weeks. Larger builds are delivered in phases, with something usable at the end of each phase.

Will we own the code and accounts?

Yes. Source code, repositories, store listings and credentials are handed over to you, and we sign an NDA before any details are shared.

Do you support the product after launch?

Yes. Every project includes a warranty period, and monthly support plans cover monitoring, updates, fixes and new features.

Are users dropping off and you are not sure where?

A short usability review usually finds it fast. Book a free consultation and we will take a look.